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I dont wish to sound rude here but its happen to many times for it to be completely unrelated.
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I stated plenty of times I can force it with garbagecollect(). Its still memory related, somewhere along the line CE loses track of where to go. And Over a period Of TIME it would break. Mostly this would pop up when building forms or using timers to check Values. Never got an Error by pushing a single LUA code to much. All produce "Access Violation" after waking up. I ran 6 instances of CE.Ĥ instances on the Gaming Rig. I was starting to think this was isolated to me only. I haven't been able to pinpoint exactly what series of actions cause this. However, after using CE scans, debug, and Mono features for awhile, it suddenly stops working. I had been able to click Add Address Manually without issue prior to this occurring. The Access Violation message pops up and then the standard CE window begins to show panes from the memory viewer window. I wasn't using Lua, but I was using the Mono features.Īfter scanning for items and debugging code for awhile, I attempt to click the Add Address Manually button. I haven't been able to reproduce it though. I have experienced an Access Violation as well. Memory in use by Lua every time was about 1 - 2MB. Meanwhile I executed collectgarbage() few times. Progressbardata.pos = (progressbardata.pos + 1 ) % (progressbardata.max+1) If dancingProgressbarsTimer = nil then dancingProgressbarsTimer = createTimer(nil,true) endĭancingProgressbarsTimer.OnTimer = function (t) MyyForm.Caption = pos.'/'.(progressbardata.max) If not myyForm.Visible then myyForm.show() end That way after a while this forces about 2GB: Tested with print('Memory in use by Lua',math.floor(collectgarbage("count")/1024),'MB') Some time ago I was testing progressbar lag (since Win7 progressbars have lag)īelow it is a code which is too fast for garbage collector. Loss of the Title Bar.Īlso when CE's Lua doesnt do a normal release of memory and I execute a collectgarbage() several times I can force all these breaks almost instantly IF CE's memory is pushing over 500mb from LUA code not being removed.
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Things I have Experienced before is Unable to edit Value or Type in address list with Mouse Click. This one hit on 6.5 but not 6.5.1 "Add Address Manually" created an "Access Violation" All templates except "Cheat Table Framework code"Īnd "Call Ce Lua Function" give "Access Violation".ģ. Double Click or LUA method of doDescriptionChange().Ģ. With a timer for collectgarbage()īoth of these have produced an "Access Violation" after roughly 12 hours of running.ġ. I Have tested some scenarios for "Access Violations". Ok, So after my Rant about collectgarbage() here: Posted: Sun 2:25 am Post subject: Cheat Engine 6.5 & 6.5.1 BUG
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